Game Engineer
Engineering capabilities for The Liminal development. Provides: - Terminal access for command-line operations - Coding agent integration (Claude Code/Aider) for code changes - Unity Editor control via MCP for Unity - scene management, scripting, asset manipulation, testing, and visual verification Enables agents to implement features end-to-end: write code, edit Unity scenes, create GameObjects, run tests, and verify results via screenshots. Resource-first workflow for Unity: read mcpfor...
Details
Engineering capabilities for The Liminal development. Provides: Terminal access for command-line operations Coding agent integration (Claude Code/Aider) for code changes Unity Editor control via MCP for Unity - scene management, scripting, asset manipulation, testing, and visual verification Enables agents to implement features end-to-end: write code, edit Unity scenes, create GameObjects, run tests, and verify results via screenshots. Resource-first workflow for Unity: read mcpforunity://editor/state before complex operations. Use batch_execute for bulk operations. Wait for compilation after script changes.